Archive for December, 2009

End of Year Reads

I’ll admit it, I haven’t really thought about games in days and likely won’t anymore this year. If I don’t think, I don’t come up with content and you don’t get stuff to read from me. Luckily, there’s a lot more to read out there. Here are some things that might interest you.

More »

Christmas Fillings

I don’t really have time for a serious post today – and to be honest, you should be out getting presents or decorating trees or whatnot as well. I handed in the thesis for my master’s degree today, so you can expect some more focus on the blog after the holidays. (And after I’ve finished […]

More »

Monster Scaling

It’s been quite a while since I’ve played Morrowind, but there’s one thing I distinctly remember about the game: If you did a lot of sidequests and levelled through them, finishing the main storyline would become trivial. The game was designed as an open world and you could practically go anywhere in any order you […]

More »

Itemization 3.3: A New Hope (?)

Lately I’ve had a couple of people whispering me in helpful hints World of Warcraft on how I had forgotten to put my healing gear on. You see, my shaman is wearing two pieces of elemental tier nine gear in her healing set and her cloak has hit on it. This is far from uncommon […]

More »

Where Would You Be Without an MMO?

2009 is drawing to a close and that means it’s time to look back. Have you tried to make a list of must-have games of 2009 yet? No? Go ahead, I’ll wait.

More »

Icecrown Impressions

With all my ranting about 3.3 I was still interested to see how the new raid instance has turned out and was therefore actually happy to get selected for my guild’s first foray into it. Well, technically our first two forays but Wednesday was, well, patch day. Advantages to patching a day later my ass. […]

More »

Patch Tidbits

Patch 3.3 is upon us, or so they claim. I still haven’t finished downloading yet and I would bet that the servers over here aren’t even up. Reports indicate that the launch of Icecrown Citadel was riddled with lag and other server issues – as always when we get a new content patch. With the […]

More »

Healing the Day After Tomorrow

World of Warcraft patch 3.3 is expected to hit the day after tomorrow (or tomorrow if you live on the other side of the Atlantic ocean), bringing with it the brand-spanking new Icecrown Citadel raid instance to entertain us for months and months to come. If you are raiding as a healer you will have […]

More »

TOR: Hell is Other People

A selection of game journalists was invited over to the Lucas Arts HQ in San Francisco the other day to get some hands-on experience with their upcoming Star Wars MMO The Old Republic. You can find a list of articles with the experiences of those journalists here. Aside from “revealing” two new classes (which had […]

More »

Mythos: Can This Possibly Work?

Remember Mythos? What started as a network code test for Hellgate: London was turned into a multiplayer action RPG eventually, developed by Flagship Studio’s Seattle branch. If you don’t remmber the game, that’s because it was never actually released. Hellgate: Lodon flopped and Flagship Studios went broke during the closed beta of Mythos. Most of […]

More »