Archive for June, 2010

Interactivity in Board Games

I used to love board games, but these days I find myself more and more bored with them. There is – in my eyes – a huge design flaw with the majority of board games available to us that almost never appears in computer games. You see, I consider board games to be a way […]

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Stories In Games – Where Should They Come From?

Storytelling in games has always been a difficult beast to tackle. Oftentimes the story simply feels grafted onto the gameplay or vice versa instead of both being a homogeneous entity. In the wait for Bioware’s new MMO The Old Republic, discussions seem to flare up from time to time on the topic of making story an integral […]

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