Archive for the ‘MMOs’ Category

Enough With the Items Already – Part 2

On I talked about how there are too many crafting ingredients and trash items dropping in MMOs. Today I’ll have a look at equipment drops and consumables and actually have examples of games that improved much on the now standard way to do this.

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Enough With the Items Already – Part 1

Have you checked your inventory in the MMO of your choice after an hour of adventuring lately? Chances are that it was full of magic items that might warrant another look, slightly less magic items that will be sold to a vendor right away, ingredients for seventy million different crafting professions, consumables that heal you, [...]

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Welcome to the New LotRO, Same as the Old LotRO

So there’s another welcome back week going on for Lord of the Rings Online, and I’m actually not out skiing this time. So after a nice 9 GB download over the weekend and then some patching on Monday my account was actually reactivated for a week for free. I played LotRO in beta and then [...]

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Cataclysm Raid Improvements

I have to spontaneously leave for a few days and, professional as I am I don’t have a post prepared for Wednesday yet. Luckily, Blizzard comes to my rescue with a pretty nice announcement about raiding in World of Warcraft’s next expansion Cataclysm. Now, I’m still not convinced I’ll come back to WoW for Cataclysm, [...]

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TOR: Bad Publicity

GameTrailers.com has a new developer diary type video on the combat in Bioware’s upcoming MMO Star Wars: The Old Republic. I said the other day that developers should only fear bad publicity from giving customers access to early versions of their games when those games are actually bad but I feel that publishing this video [...]

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MMO Home

If you are playing or have played an MMO, is there a place in that game that you would call home? Me, I’d have to say no. Sure, my hearthstone in World of Warcraft was always bound to Dalaran and I spent most of my idle time there, but that’s simply because Dalaran is the [...]

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Re: Crafting Cooldowns

I’ve disagreed with Tobold a lot lately1 and I can’t help but vehemently disagree with what he said once again. This time he suggested that a crafting system based on cooldowns would make crafting more interesting, more fair, and wouldn’t kill the economy. I think crafting based on cooldowns is awful and in fact fails [...]

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A Post About WoW

So I’ve been asked by a (former?) guild mate of mine to post more about World of Warcraft, which is hard for me to do since I’m not playing the game anymore. I won’t bore you with all my complaints about the game, but I thought it might be interesting to write about what would [...]

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Better Space Battles

I pretty much haven’t played Star Trek Online since launch, and I never got past the free trial in EVE Online. Yet, I have a strong attachment to Sci-Fi games, and especially to space battles. Oddly enough, nobody ever gets space battles right. Sure, the STO space combat system is neat, but the dynamic in [...]

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Why Addons Are A Good Thing

Gordon, over at WeFlySpitfires posted recently about his hatred of add-ons and macros in World of Warcraft. While he has some good points and add-ons surely shouldn’t be able to play the game for you like the Decursive or HealBot of old, I’m going to argue that WoW’s scripting interface has been integral to its success. And [...]

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