Archive for the ‘Theory’ Category

Motivating Raiders: Part 3 – Respect

This is the third (and for now final) part of my series on . Check out parts and as well as the original article if you like. Today we will talk about what I consider the most important tool of a raid leader, respect, and how to achieve it.

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Motivating Raiders: Part 2 – Love

Welcome to the second follow-up to my post. Since the first instalment was about , it should be quite obvious that today I’m going to to talk about love. There are many definitions of love, but I will only refer to a very specific subset here. But don’t worry, the post is still longer than […]

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Motivating Raiders: Part 1 – Fear

I got feedback from a few people that they enjoyed my post but missed a part about practical application. The following sequels will attempt to remedy that by detailing ways in which you can achieve each of the three and what consequences that may have. I originally meant for it to be only one sequel […]

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Fear, Love, Respect

Some of you may be familiar with the works of Italian philosopher Machiavelli and others will at least have heard of him. I’m not going to argue for or against machiavellianism here, but his below quote will get us started on the discussion of how a raid (or guild) leader will get her raiders to […]

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I, Vork

It’s been common knowledge for ages that there are different types of players in MMOs that want different experiences. Richard Bartle already published his paper Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs in 1996. That paper defines four central types of different gamers: achievers, explorers, socializers, and griefers. A more recent distinction that has […]

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Second-guessing Yourself

Matt, over at World of Matticus, tells us the following: “You never, ever, ever second guess yourself when you’re the boss. You can’t afford to.” – Matt To which I say “Nay!” If you don’t have someone to second-guess you, you will make the same mistakes over and over again. Yes it is important to […]

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A Theory of Small Steps

“I won’t get that item, it’s only a few more attack power.” “Why do I need epic gems? Nobody died when I healed with blues!” “I’m not moving from the lightning because I can easily heal through it.” Who hasn’t heard things like the quotes above in their World of Warcraft career? The idea that […]

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