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	<title>Comments on: Enough With the Items Already &#8211; Part 1</title>
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	<link>http://procrastinationamplification.com/enough-with-the-items-already-part-1/</link>
	<description>Punditry on MMOs and games in general.</description>
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		<title>By: belthil</title>
		<link>http://procrastinationamplification.com/enough-with-the-items-already-part-1/comment-page-1/#comment-557</link>
		<dc:creator>belthil</dc:creator>
		<pubDate>Wed, 19 May 2010 18:56:16 +0000</pubDate>
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		<description>I agree with a lot of points here. what i never understood is why specific mobs have to drop specific things in the first place. The amazing thing about finding an epic world drop was that it was totally random. even better was the item system in classic diablo 2 where random drops where better then unique items. titan quest used the same system where unique where a nice start but the magic items where the real deal if you found the right one. it would be really nice to go back to a system like that... i can understand though that this is impossible for wow... just imagine players would look differend from each other!!!</description>
		<content:encoded><![CDATA[<p>I agree with a lot of points here. what i never understood is why specific mobs have to drop specific things in the first place. The amazing thing about finding an epic world drop was that it was totally random. even better was the item system in classic diablo 2 where random drops where better then unique items. titan quest used the same system where unique where a nice start but the magic items where the real deal if you found the right one. it would be really nice to go back to a system like that&#8230; i can understand though that this is impossible for wow&#8230; just imagine players would look differend from each other!!!</p>
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		<title>By: scrusi</title>
		<link>http://procrastinationamplification.com/enough-with-the-items-already-part-1/comment-page-1/#comment-554</link>
		<dc:creator>scrusi</dc:creator>
		<pubDate>Tue, 18 May 2010 13:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=829#comment-554</guid>
		<description>Hey Mas, glad to see that you are still reading my ramblings :)

You are absolutely correct that rare isn&#039;t always fun, this is an excellent topic. I don&#039;t have a foolproof definition yet for when rare is fun and when it isn&#039;t, but here are some examples.

Finding a Krol Blade was fun. Nobody went out to farm for a Krol, but finding one could make you happy for a while. Pristine Hide of the Beast was along the same lines, except for the fact that those UBRS groups always quarreled over who would get it if it dropped. 
Finding Bindings of the Windseeker on Garr on the other hand and waiting forever for the other shoe - err binding - to drop was not. 

In general it seems to me that as soon as you begin to farm for something it stops being fun. Finding an Essence of Water was not very fun because it simply wasn&#039;t that big of a deal but it was rare enough to make you grind for it when you needed it.

The whole thing is a lot easier to define during the leveling process. Nobody (well, almost nobody) goes out to grind for something specific while leveling. That means that having a rare monster with a cool item drop appear from time to time can be enjoyable. If you meet it you feel good and get a little help with your leveling gear, if you don&#039;t it doesn&#039;t matter.

Once you hit the level cap things suddenly reverse. Assuming that the rare item is good enough, people will simply camp the spawning point of the monster 24/7, be terribly bored, and will complain about the game that forces them to do this camping to be competitive. 

Thinking of a more common example... Randomly meeting the time-lost proto-drake while questing in Icecrown would be fun. Flying in circles for hours and days to find it... not so much.

A very interesting topic I&#039;ll surely think more about. Any insights will be very welcome ;)
.-= scrusi´s last blog ..&lt;a href=&quot;http://procrastinationamplification.com/enough-with-the-items-already-part-1/&quot; rel=&quot;nofollow&quot;&gt;Enough With the Items Already – Part 1&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hey Mas, glad to see that you are still reading my ramblings <img src='http://procrastinationamplification.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You are absolutely correct that rare isn&#8217;t always fun, this is an excellent topic. I don&#8217;t have a foolproof definition yet for when rare is fun and when it isn&#8217;t, but here are some examples.</p>
<p>Finding a Krol Blade was fun. Nobody went out to farm for a Krol, but finding one could make you happy for a while. Pristine Hide of the Beast was along the same lines, except for the fact that those UBRS groups always quarreled over who would get it if it dropped.<br />
Finding Bindings of the Windseeker on Garr on the other hand and waiting forever for the other shoe &#8211; err binding &#8211; to drop was not. </p>
<p>In general it seems to me that as soon as you begin to farm for something it stops being fun. Finding an Essence of Water was not very fun because it simply wasn&#8217;t that big of a deal but it was rare enough to make you grind for it when you needed it.</p>
<p>The whole thing is a lot easier to define during the leveling process. Nobody (well, almost nobody) goes out to grind for something specific while leveling. That means that having a rare monster with a cool item drop appear from time to time can be enjoyable. If you meet it you feel good and get a little help with your leveling gear, if you don&#8217;t it doesn&#8217;t matter.</p>
<p>Once you hit the level cap things suddenly reverse. Assuming that the rare item is good enough, people will simply camp the spawning point of the monster 24/7, be terribly bored, and will complain about the game that forces them to do this camping to be competitive. </p>
<p>Thinking of a more common example&#8230; Randomly meeting the time-lost proto-drake while questing in Icecrown would be fun. Flying in circles for hours and days to find it&#8230; not so much.</p>
<p>A very interesting topic I&#8217;ll surely think more about. Any insights will be very welcome <img src='http://procrastinationamplification.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
.-= scrusi´s last blog ..<a href="http://procrastinationamplification.com/enough-with-the-items-already-part-1/" rel="nofollow">Enough With the Items Already – Part 1</a> =-.</p>
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	<item>
		<title>By: Masith</title>
		<link>http://procrastinationamplification.com/enough-with-the-items-already-part-1/comment-page-1/#comment-552</link>
		<dc:creator>Masith</dc:creator>
		<pubDate>Tue, 18 May 2010 06:32:14 +0000</pubDate>
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		<description>Im not sure I agree with you that rare is fun. I can still remember the horror of farming hide of the wild mats back in vanilla wow. In fact this was so unpopular that blizzard introduced the mote system we have now.</description>
		<content:encoded><![CDATA[<p>Im not sure I agree with you that rare is fun. I can still remember the horror of farming hide of the wild mats back in vanilla wow. In fact this was so unpopular that blizzard introduced the mote system we have now.</p>
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	<item>
		<title>By: Jahmon</title>
		<link>http://procrastinationamplification.com/enough-with-the-items-already-part-1/comment-page-1/#comment-550</link>
		<dc:creator>Jahmon</dc:creator>
		<pubDate>Mon, 17 May 2010 14:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=829#comment-550</guid>
		<description>That guy playing D2 is clearly a noob. You could totally fit more stuff in there.</description>
		<content:encoded><![CDATA[<p>That guy playing D2 is clearly a noob. You could totally fit more stuff in there.</p>
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