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	<title>Comments on: Paying to Keep the Casuals Away</title>
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	<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/</link>
	<description>Punditry on MMOs and games in general.</description>
	<lastBuildDate>Tue, 24 Jan 2012 16:08:03 +0000</lastBuildDate>
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		<title>By: Longasc</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-859</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Tue, 06 Jul 2010 15:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-859</guid>
		<description>http://www.wolfsheadonline.com wrote about that - (Emasculation of MMOs, 2 articles). The current notion seems to be that MMOs need to be easy and rewarding to cater to a very large crowd of people.

Maybe you are quite right. Let the niche players pay more -&gt; but also deliver them what they want. It gives them the satisfaction of being in somewhat elevated and exclusive company! It works for many other industries, it works for cars, wine, food, and not to mention fashion.</description>
		<content:encoded><![CDATA[<p><a href="http://www.wolfsheadonline.com" rel="nofollow">http://www.wolfsheadonline.com</a> wrote about that &#8211; (Emasculation of MMOs, 2 articles). The current notion seems to be that MMOs need to be easy and rewarding to cater to a very large crowd of people.</p>
<p>Maybe you are quite right. Let the niche players pay more -&gt; but also deliver them what they want. It gives them the satisfaction of being in somewhat elevated and exclusive company! It works for many other industries, it works for cars, wine, food, and not to mention fashion.</p>
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		<title>By: Carson</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-817</link>
		<dc:creator>Carson</dc:creator>
		<pubDate>Sun, 27 Jun 2010 23:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-817</guid>
		<description>Have you considered getting into free-to-play games? When the economics of a game are based around a (casual) 90% never spending a dime and a (hardcore) 10% funding the game, then trust me, you see the developers focusing purely on the hardcore players.

After years of WoW and trying many other MMOs, I&#039;m currently playing Atlantica Online, and while it has its problems, it is definitely a challenging and competitive game.</description>
		<content:encoded><![CDATA[<p>Have you considered getting into free-to-play games? When the economics of a game are based around a (casual) 90% never spending a dime and a (hardcore) 10% funding the game, then trust me, you see the developers focusing purely on the hardcore players.</p>
<p>After years of WoW and trying many other MMOs, I&#8217;m currently playing Atlantica Online, and while it has its problems, it is definitely a challenging and competitive game.<br />
<span class="cluv">Carson´s last [type] ..<a class="534c592780 817" rel="nofollow" href="http://blog.eldergoth.com/2010/06/community-through-labour.html">Community through labour</a></span></p>
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		<title>By: Longasc</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-765</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Wed, 23 Jun 2010 09:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-765</guid>
		<description>I so totally do not get Earley&#039;s point and fear he missed the point of the article totally.

I still hope that MMOs get not reduced to games for vegetables. Or casuals. Whatever we would like to call the huge group of gamers that are currently pandered to.

People are not that dumb. They are also not that hardcore. Gamers can learn and overcome challenges.

I am afraid it is utter disdain of the MMO designers for their gamers and a lack of ingenuity on their part. Can we really expect fun game design if the designers feel they have to design for a supposed horde of morons?

Deep and complex game design does not mean it must be inaccessible. And easy accessbility should never mean the game has to be shallow!

If we go so far to say the movement rules of various pieces in chess are unnecessarily complicated and confusing, then we are in real trouble and can forget about more engaging MMOs.</description>
		<content:encoded><![CDATA[<p>I so totally do not get Earley&#8217;s point and fear he missed the point of the article totally.</p>
<p>I still hope that MMOs get not reduced to games for vegetables. Or casuals. Whatever we would like to call the huge group of gamers that are currently pandered to.</p>
<p>People are not that dumb. They are also not that hardcore. Gamers can learn and overcome challenges.</p>
<p>I am afraid it is utter disdain of the MMO designers for their gamers and a lack of ingenuity on their part. Can we really expect fun game design if the designers feel they have to design for a supposed horde of morons?</p>
<p>Deep and complex game design does not mean it must be inaccessible. And easy accessbility should never mean the game has to be shallow!</p>
<p>If we go so far to say the movement rules of various pieces in chess are unnecessarily complicated and confusing, then we are in real trouble and can forget about more engaging MMOs.</p>
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		<title>By: scrusi</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-764</link>
		<dc:creator>scrusi</dc:creator>
		<pubDate>Wed, 23 Jun 2010 09:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-764</guid>
		<description>@&lt;a href=&quot;http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-749&quot; rel=&quot;nofollow&quot;&gt;Earley&lt;/a&gt;: What I&#039;m &quot;bemoaning&quot; (actually not so much in this post, but in general, yeah) is that I am not getting what I want from MMOs and that that is partly because there is a focus on another, potentially bigger group of players. That is absolutely fine from the companies&#039; side (more players = more money) and great for those players who are catered to. Me, I&#039;d be willing to pay more to make up for the fact that there are less of me around who would be willing to pay. 

Let&#039;s take a real world example - say a specialized book on experimental physics (or really any field of science). Have you seen what those things go for? If there were lots of people interested in them, it would pay to sell them for much less money. As it is though, the publishers need to at least recuperate their costs for creating the low amount of books that will actually be bought. If it wasn&#039;t for the high price, these books would never be written at all. 

I&#039;m simply offering the same: I would pay more if that got me into an MMO that I actually like.</description>
		<content:encoded><![CDATA[<p>@<a href="http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-749" rel="nofollow">Earley</a>: What I&#8217;m &#8220;bemoaning&#8221; (actually not so much in this post, but in general, yeah) is that I am not getting what I want from MMOs and that that is partly because there is a focus on another, potentially bigger group of players. That is absolutely fine from the companies&#8217; side (more players = more money) and great for those players who are catered to. Me, I&#8217;d be willing to pay more to make up for the fact that there are less of me around who would be willing to pay. </p>
<p>Let&#8217;s take a real world example &#8211; say a specialized book on experimental physics (or really any field of science). Have you seen what those things go for? If there were lots of people interested in them, it would pay to sell them for much less money. As it is though, the publishers need to at least recuperate their costs for creating the low amount of books that will actually be bought. If it wasn&#8217;t for the high price, these books would never be written at all. </p>
<p>I&#8217;m simply offering the same: I would pay more if that got me into an MMO that I actually like.</p>
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		<title>By: Earley</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-749</link>
		<dc:creator>Earley</dc:creator>
		<pubDate>Tue, 22 Jun 2010 15:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-749</guid>
		<description>That cracks me up. So what you&#039;re really bemoaning is that everyone else is getting what they want at half the price you&#039;d be paying if you were. Why not just send blizzard twice your sub fee every month and then at least you&#039;ll be in the same boat as all the other players?</description>
		<content:encoded><![CDATA[<p>That cracks me up. So what you&#8217;re really bemoaning is that everyone else is getting what they want at half the price you&#8217;d be paying if you were. Why not just send blizzard twice your sub fee every month and then at least you&#8217;ll be in the same boat as all the other players?</p>
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		<title>By: scrusi</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-747</link>
		<dc:creator>scrusi</dc:creator>
		<pubDate>Tue, 22 Jun 2010 09:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-747</guid>
		<description>I&#039;m glad that my post sparked so much interest, but there&#039;s one little thing that i didn&#039;t mean the way some of you might have picked it up as. I don&#039;t actually propose to use money as a barrier for casuals (whatever that may be) to enter. I simply suggest that a game company could create a game that is aimed at more hardcore players and make up for the money that apparently costs through increasing the subscription fee. I would be paying the developers to keep the casuals away (or,  more appropriately, to not let their wishes influence the design decisions too much.)

This would, by definition, not be a wow clone. It mustn&#039;t be darkfall either because hardly anyone will pay money for a bad game. (By production standards, not even considering design decisions.)</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad that my post sparked so much interest, but there&#8217;s one little thing that i didn&#8217;t mean the way some of you might have picked it up as. I don&#8217;t actually propose to use money as a barrier for casuals (whatever that may be) to enter. I simply suggest that a game company could create a game that is aimed at more hardcore players and make up for the money that apparently costs through increasing the subscription fee. I would be paying the developers to keep the casuals away (or,  more appropriately, to not let their wishes influence the design decisions too much.)</p>
<p>This would, by definition, not be a wow clone. It mustn&#8217;t be darkfall either because hardly anyone will pay money for a bad game. (By production standards, not even considering design decisions.)<br />
<span class="cluv">scrusi´s last [type] ..<a class="6a010b0b3f 747" rel="nofollow" href="http://procrastinationamplification.com/paying-to-keep-the-casuals-away/">Paying to Keep the Casuals Away</a></span></p>
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		<title>By: Andrew</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-739</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 21 Jun 2010 14:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-739</guid>
		<description>Here&#039;s my reply, long form:

http://systemicbabble.com/videogames/misplaced-elitism-and-a-future-mmo/

It got too big for a comment box.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s my reply, long form:</p>
<p><a href="http://systemicbabble.com/videogames/misplaced-elitism-and-a-future-mmo/" rel="nofollow">http://systemicbabble.com/videogames/misplaced-elitism-and-a-future-mmo/</a></p>
<p>It got too big for a comment box.<br />
<span class="cluv">Andrew´s last [type] ..<a class="d9f3e39ac4 739" rel="nofollow" href="http://feedproxy.google.com/~r/SystemicBabble/~3/pr0-ukc-uAI/">Misplaced elitism and a future MMO</a></span></p>
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		<title>By: Misplaced elitism and a future MMO &#187; Systemic Babble</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-738</link>
		<dc:creator>Misplaced elitism and a future MMO &#187; Systemic Babble</dc:creator>
		<pubDate>Mon, 21 Jun 2010 14:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-738</guid>
		<description>[...] his latest (intentionally inflammatory) post, entitled &#8220;Paying to keep the casuals away&#8220;, Scrusi has trotted out one of the more annoying cultural tropes of hardcore MMO gamers: Me, [...]</description>
		<content:encoded><![CDATA[<p>[...] his latest (intentionally inflammatory) post, entitled &#8220;Paying to keep the casuals away&#8220;, Scrusi has trotted out one of the more annoying cultural tropes of hardcore MMO gamers: Me, [...]</p>
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		<title>By: Larísa</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-737</link>
		<dc:creator>Larísa</dc:creator>
		<pubDate>Mon, 21 Jun 2010 14:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-737</guid>
		<description>Are you sure that the hardcores have bigger wallets and are more willing to pay than the casuals? Having a well paid job can be one thing that prevents you from going hardcore. If you&#039;re targeting this &quot;rich&quot; audience you might want to stay accessable? It takes a market study to tell of course. I&#039;m pretty sure Blizzard are looking into this as they do their secret market surveys.</description>
		<content:encoded><![CDATA[<p>Are you sure that the hardcores have bigger wallets and are more willing to pay than the casuals? Having a well paid job can be one thing that prevents you from going hardcore. If you&#8217;re targeting this &#8220;rich&#8221; audience you might want to stay accessable? It takes a market study to tell of course. I&#8217;m pretty sure Blizzard are looking into this as they do their secret market surveys.</p>
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		<title>By: Scopique</title>
		<link>http://procrastinationamplification.com/paying-to-keep-the-casuals-away/comment-page-1/#comment-736</link>
		<dc:creator>Scopique</dc:creator>
		<pubDate>Mon, 21 Jun 2010 11:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://procrastinationamplification.com/?p=897#comment-736</guid>
		<description>I&#039;m with you: some developer should create a game and chrage twice as much for hardcore players, if it would keep these elitist jerks off the grid.

People always talk about how WoW is &quot;casual friendly&quot;. The content may be, but the player base has taken up the gatekeeper duties by falling back on the attitude that your gear represents your ability. The whole e-peen culture allows the casuals to play their game, and the elitists to play THEIR game...all within the same game.

I think that your idea of doubling e fee would certainly keep people out of the game. Seriously, do you really think that 2x the current norm would be an attractive proposition, especially if it were explained that it was intended to accomplish what you propse here? They might as well just say &quot;pay twice as much for a fraction of the community!&quot;

Usually I hear people saying that people play MMOs for the multiplayer and community. You may not always like the community, but no player is ever 100% pigeonholed. Casual players may decide to ramp up their game, and the more involved players may decide to take it easy. 

Erecting an arbitrary gate to create some kind of exclusive enclave would damn the game from day one. Yeah, these games are out to make money...they&#039;re a product. But if there&#039;s one thing that all developers and publishers SHOULD know at this point in the evolutiom of the genre, its&#039;s that word is worth more then a larger monthly fee. I think your overestimate the number of players out there who would be willing to pay 2x as much for your dream experience. 

Instead, developers have turned to creating niche games. Charging twice as much is a slap in the face, but creating a game that appeals more to hardcore players through mechanics is a &quot;softer&quot; way to target a community, and in the end, more effective. A lot of casual players won&#039;t evenk think about going near Darkfall, for example, but I&#039;m sure there are a lot of current players who will never go back to other games, and are happy that it&#039;s reputation keeps weekenders away. Same with EVE. Simply making another WoW clone and then upping the monthly fee just because of the popularity of WoW (which is ironic, wouldn&#039;t you say?) is not the answer.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you: some developer should create a game and chrage twice as much for hardcore players, if it would keep these elitist jerks off the grid.</p>
<p>People always talk about how WoW is &#8220;casual friendly&#8221;. The content may be, but the player base has taken up the gatekeeper duties by falling back on the attitude that your gear represents your ability. The whole e-peen culture allows the casuals to play their game, and the elitists to play THEIR game&#8230;all within the same game.</p>
<p>I think that your idea of doubling e fee would certainly keep people out of the game. Seriously, do you really think that 2x the current norm would be an attractive proposition, especially if it were explained that it was intended to accomplish what you propse here? They might as well just say &#8220;pay twice as much for a fraction of the community!&#8221;</p>
<p>Usually I hear people saying that people play MMOs for the multiplayer and community. You may not always like the community, but no player is ever 100% pigeonholed. Casual players may decide to ramp up their game, and the more involved players may decide to take it easy. </p>
<p>Erecting an arbitrary gate to create some kind of exclusive enclave would damn the game from day one. Yeah, these games are out to make money&#8230;they&#8217;re a product. But if there&#8217;s one thing that all developers and publishers SHOULD know at this point in the evolutiom of the genre, its&#8217;s that word is worth more then a larger monthly fee. I think your overestimate the number of players out there who would be willing to pay 2x as much for your dream experience. </p>
<p>Instead, developers have turned to creating niche games. Charging twice as much is a slap in the face, but creating a game that appeals more to hardcore players through mechanics is a &#8220;softer&#8221; way to target a community, and in the end, more effective. A lot of casual players won&#8217;t evenk think about going near Darkfall, for example, but I&#8217;m sure there are a lot of current players who will never go back to other games, and are happy that it&#8217;s reputation keeps weekenders away. Same with EVE. Simply making another WoW clone and then upping the monthly fee just because of the popularity of WoW (which is ironic, wouldn&#8217;t you say?) is not the answer.</p>
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