Posts Tagged ‘Decisions’

Games You Can Think About

I really miss playing games that I can think about and invest time in. Sure, being immersed and entertained is a great thing, but somehow games these days don’t capture me like they used to. I remember coming up with new strategies for Colonization on the beach, spending large amounts of time reading through Magic […]

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Another Form of Optimization

I’ll admit, I lost poor old Garrus in the final act of Mass Effect 2. At the time I didn’t care all that much since he’s never been my most favourite companion in the Mass Effect games. That said, he is some sort of a mainstay and playing Mass Effect might be somewhat weird without […]

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Entertainment Value of Decisions

Tobold proposes an interesting thought experiment in his latest post as a type of litmus test to determine the quality of decision making in a game.  To quote: “If you slowed down the execution part of a game down by a factor of 10, would it still be fun?” He is right, of course, that […]

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God of War III – A Game?

I’m currently trying to get a grant for my dissertation which would deal with the question of how to measure meaningful decisions in games and how those actually impact the fun had by players. Many a game designer has been preaching the importance of meaningful decisions, as have I, yet one of the best reviewed […]

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10 Bad Things About Mass Effect 2

Welcome to the second part of what you could call my Mass Effect 2 review, ten bad things about the game. In case you missed it, there’s a post with  up on this very site. As with those, my list doesn’t even try to be complete or definitive. Disagree with something? Did I miss a […]

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