Posts Tagged ‘Difficulty’

Re: Rise of the Leet King

Tobold threw down the gauntlet and asked for posts concerning his Rise of the Leet King challenge. Obviously, I’ll oblige. Tobold wants to know what exactly people mean when they say that World of Warcraft should be harder and gives some pretty bad examples of how that could be achieved. For this post I’ll focus […]

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Kudos, Blizzard – Or Was it a Mistake?

I have complained over and over again about how easy raid content in World of Warcraft has become and how I disliked the notion that every player should be able to see all of the content. I also complained about the roll-out scheme for WoW’s newest raid instance Icecrown Citadel and mentioned that all decent […]

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Patch Tidbits

Patch 3.3 is upon us, or so they claim. I still haven’t finished downloading yet and I would bet that the servers over here aren’t even up. Reports indicate that the launch of Icecrown Citadel was riddled with lag and other server issues – as always when we get a new content patch. With the […]

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Playing Single

I love MMOs. I greatly enjoy working together with other people to either beat a mighty computer controlled opponent or another (team of) players. I love the feeling of persistence and accomplishing something that will last and can be witnessed by my peers – even though I know the distinction between virtual accomplishments and real […]

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Defining Content

There’s been a lot of talk on the optimal difficulty level for raids, I even had my own post about it a few days ago. One argument on the pro-easy side is “everybody should be able to see the content.” I’ve countered this in the past with the question of why you would need to […]

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Levels of Difficulty

The discussion about whether WoW has become too easy or not is hardly new, but Mimetir, a guest poster over at World of Matticus brought it up again. This prompted Larísa to write a strong post on how she’s sick of hearing people claim that WoW is too easy these days if they haven’t beaten […]

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