Posts Tagged ‘Economy’

Diablo III RMT

Real-money trading (gold selling to all you WoW players out there) tends to belong into the gray realm of activities that are against the terms of service of most online games but are still participated in by many players. Personally I’m not one to buy in-game advantages with real money, but the only reason I […]

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Re: Crafting Cooldowns

I’ve disagreed with Tobold a lot lately1 and I can’t help but vehemently disagree with what he said once again. This time he suggested that a crafting system based on cooldowns would make crafting more interesting, more fair, and wouldn’t kill the economy. I think crafting based on cooldowns is awful and in fact fails […]

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