Posts Tagged ‘Meaningful Choices’

The Illusion of Choice

It’s no secret among people interested in game design that pretty much impossible to create a fully interactive, complete, and extensive narration tree. Ideally, every decision a player takes in a game would influence the rest of the game and the decisions following it. In reality though, such a tree quickly becomes completely impossible to […]

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Impact and Complexity

I enjoy complexity in my games and have, in fact, raged against the dumbing down of game mechanics in World of Warcraft. (Well, for a moderate definition of “rage” I suppose.) Game designers will always have the problem of balancing their game’s complexity for both players like me and those who would rather not have […]

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