Posts Tagged ‘Multi-Player’

My Issue with Perfectionism in Multiplayer Games

It will come as no surprise to people who know me (or have been reading this blog for a while) that I am a bit of a perfectionist (not a completionist, mind you.) I can’t stand doing things badly, especially in front of other people and that includes strangers in an online video game. This […]

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Separating Single- and Multi-player in Starcraft II

I’m knee deep in the Starcraft II campaign and greatly enjoying it even though I’m not at home and my laptop is not taking the engine well at all. You are not getting a review from me just yet because I haven’t finished the whole thing, but I’ll take this time to talk about Blizzard’s […]

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But I Like Advancement

There have been so many interesting posts this weekend that I’m having a tough time deciding what to comment on first. If in doubt, respond chronologically I suppose. Evizaer, always the game design analyst, posted about his quarrels with vertical advancement in competitive games of skill – i.e. Global Agenda and Command and Conquer 4. […]

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