Posts Tagged ‘Ragnarok Online’

The Crux With Elemental Systems

Elemental damage and its counterpart elemental resistance have been part of computer role-playing games for ages now and they keep on showing up even though they are actually quite bad design, in my opinion. Today I’ll step through a few different implementations of such systems, point out the issues and see if I can find […]

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Don’t Fix Everything

Game developers these days seem to have an urge to fix their game every time that players find a creative way to perform better than they should. Players are collecting a large amount of monsters and then kill them with area of effect spells? Clearly we need to put a cap on the amount of […]

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Endgame Killed the Levelling Content

Keen over at Keen and Graev’s Gaming Blog wrote an interesting post on how current MMO design is too vertical. Content is bypassed quickly in order to get closer to the endgame. When is the last time you have actually cared about gear while levelling? A huge part of current MMOs is only there to […]

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