Posts Tagged ‘Rift’

You Face not Malchezaar Alone…

.. but the legions I command. I haven’t met good old Prince Malchezaar in a long while, but I can still remember hearing him say that phrase over and over again when we were learning Karazhan way back in World of Warcraft: The Burning Crusade. Yesterday, I encountered a sudden and quite unexpected flashback to […]

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You Can Leave Your Cap On

Sven over at Fail PUG and Tobold (inspired by Sven) introduce the idea of removing the caps on the maximum number of players allowed into raid encounters. Nefarian is too hard for your group to manage? Just bring some additional randoms in and flatten that bad boy. As an achiever as well as a player […]

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On Cooldowns

If you’ve played any modern DIKU-style MMO (like World of Warcraft or Rift) you’ll probably have come across the concept of cooldowns. Some abilities will be rather powerful but only available to your character once in a defined timeframe. A Paladin in WoW can use her Lay on Hands spell every 20 minutes and a […]

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Coin Lock

Rift has a new account security feature that I’m quite surprised nobody else thought of before: the coin lock. When you log in to your Rift account and something is suspicious (such as you logging in from a location that differs from your normal one) your account will become coin locked. A coin locked account cannot sell […]

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Ten Bad Things About Rift

Finally I’ll be able to give you part two of the closest thing you’ll get to a RIFT review from me. Last week you could read ten good things about the game, this time its ten bad things I’ll be writing about. As usual, no particular order will be used, nor do I claim that […]

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10 Good Things About RIFT

The final Rift beta has come and gone and I finally feel somewhat equipped to write one of my 10 good things / 10 bad things pseudo-reviews on it. Today, I’ll be all positive and talk about things I like in Rift. Next time, I won’t be so nice. As usual, these posts are highly […]

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Quickie: Rift Open Beta

The open beta for Rift starts tomorrow and as far as I understand it you simply have to sign up over at riftgame.com in order to participate. This beta really is a preview and promotion event, giving players the ability to check out the game before actually buying it. Just compare that move to something […]

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More From The Rift: Collections

I mostly missed this weekend’s Rift beta event due to other obligations (and the fact that I had to catch a plane to Sweden early Sunday morning.) Still there are various things in the game that I haven’t talked about yet – one being the notion of collecting artifacts. Players will find a large variety of […]

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Making Levelling Content Matter

Playing in the Rift beta brought up an old question in me. How do you get players to care about anything but levelling up before they get to the maximum level?  and I still like what I wrote there. Today I’ll take a different approach to the topic though.

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On Public Quests

When Warhammer Online introduced public quests – local objectives meant to be completed by the combined efforts of everyone in the area – many people were quite excited. After the initial excitement had died down though, people realized that public quests were very static in nature and just one huge grind for influence points which […]

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