Posts Tagged ‘World of Warcraft’

How about Some Free WoW Instead?

So you get Diablo III for free when you subscribe to World of Warcraft for a full year. Not a big deal really. Few people will take it and of those, at least half (probably more) will regret it because they won’t be playing WoW for remotely that long. A minority will save a little […]

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WoW’s Free Trial is now Endless. Woohoo.

When Warhammer Online introduced the endless free trial, I was all over that. You could continue playing the most interesting aspect of the game forever without paying, basically introducing a casual PvP minigame you could play for free. Awesome. Now World of Warcraft has an endless free trial as well, except it is awful. Now […]

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Re: Teamwork

Whatever would I do without Tobold? He just keeps on delivering material for me to disagree with. Today, he posted about teamwork and how it doesn’t matter in World of Warcraft as opposed to World of Tanks. He claims that if everyone in a WoW raid performs perfectly individually, the fight will be won while […]

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WoW Raiding Really Is Accessible

So Tesh says “only some can do it” in regards to raiding and Keen claims that World of Warcraft raids “are deceptively not accessible to the population since something like 5% ever even finish one”. Let’s look at some numbers here, shall we?

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You Can Leave Your Cap On

Sven over at Fail PUG and Tobold (inspired by Sven) introduce the idea of removing the caps on the maximum number of players allowed into raid encounters. Nefarian is too hard for your group to manage? Just bring some additional randoms in and flatten that bad boy. As an achiever as well as a player […]

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On Cooldowns

If you’ve played any modern DIKU-style MMO (like World of Warcraft or Rift) you’ll probably have come across the concept of cooldowns. Some abilities will be rather powerful but only available to your character once in a defined timeframe. A Paladin in WoW can use her Lay on Hands spell every 20 minutes and a […]

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On Progression

Here’s an awesome quote from an awesome post by Klepsacovic: “Get rid of all this “we want players to see content” crap. It’s not working out so well. It’s fundamentally incompatible with challenging content and good community.” – Klepsacovic, Troll Racials are Overpowered Damn straight. I’ve made no secret of my love for the progression […]

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Entertainment Value of Decisions

Tobold proposes an interesting thought experiment in his latest post as a type of litmus test to determine the quality of decision making in a game.  To quote: “If you slowed down the execution part of a game down by a factor of 10, would it still be fun?” He is right, of course, that […]

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The Price of Art

If you’ve played Dragon Age 2 at all you’ll have encountered the endless (Figuratively speaking. It does, in fact, have an end.)  repetition of maps and art assets that has been the focus of so many a bad review of the game. Bioware is hardly the first studio to re-use assets but the practice seems […]

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Back To Zul

I don’t even play World of Warcraft anymore, but this piece of news makes me sad: The raid instances of Zul’Aman and Zul’Gurub, both of which have played significant roles in my raiding career  (I led my first ever raid in Zul’Gurub, for example), are being brought back to the game as five-player heroic dungeons. […]

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