Procrastination Amplification: Punditry on MMOs and games in general.

Thirty-One [updated]

World of Warcraft’s lead systems designer Greg “Ghostcrawler” Street seems to have confirmed that there will be at least thirty-one bosses in the next raid dungeon, Icecrown Citadel. This number seems huge and somewhat surprising, considering the recent half-assing that has been going on. If this really means that we will get thirty-one boss encounters then this is great news. The lackluster Coliseum was clearly just something to keep us amused until we get the bomb in Icecrown Citadel.
Alas, that might not be the case.


Trial of the Crusader has five boss encounters, but if you want to, you can count it as many more. Northrend Beasts alone is four bosses, Twin Valkyr is, well, two. I can’t seem to find a definitive number on faction champions but it’s safe to say that those are at least five. That would make Coliseum a 14 (or more) boss instance.

“players have visions of the DK who parks outside of Icecrown until boss 4, 17 and 31 (yes, IC is that big)”

At that rate, Icecrown would only have 11 boss encounters – which would clearly be another disappointment. To be fair, the truth is probably somewhere in between. Other raid instances have had the same effect but not always in the same magnitude. A very high number, like thirty-one, is suspicious however – especially given the recent history of lazy content development. If it’s a typical instance, the real number is probably around 20. It could be much lower. Don’t get your hopes up on this impressive number of thirty-one, it may just be and likely is, a fluke. Or a publicity stunt of the “mounted combat” kind. Sure we got mounted combat, but not as some expected it and not in a very good implementation.
GC if you read this (yeah right, who am I kidding) – if this is real, please tell us that we will get thirty-one unique and non-exclusive boss encounters. Until then, I don’t buy it.

UPDATE: Apparently the whole thing was a joke by GC.

“Then in an example on how we don’t want raids to rotate in tanks, I wanted to pick what I hoped was a ridiculous number so that players wouldn’t try and and deduce from my answer how many bosses Icecrown has.”

I’m sorry GC, but if you want to make up a number so high that it is ridiculous, don’t follow it with “Yes, IC is that big”.

  • 31 bosses would be nice, but in my opinion there is no chance that those would be completly new.

    Even 5 bosses with completly new skills would be more than I expected.

    My greatest hope is, that there will be no damn mounted fights. Am I playing my class to have the same skills as every other raidmember? Is there any boss more boring than Flame Leviathan or this first "boss" in the new 5-man?

  • mounted bosses are fun, if they are tuned correctly. Take FL for exemple, it was a fun fight before we got hardmode, was a extremly fun fight to progress in hardmode and even now its ok. Was clearly an improvment after malygos which wasn't that bad, considering most of the naxx fights which were …bleh. If we take that they are improving, IC will probably have a uber nice mount fight, and considering that you play your character in raids full time, a moment when you coordonate a vechicule with other abilitys and movment style is cool. What worry me is that after a cool system of mounted fight they introduced in the argent tournament dailys, they transfered that in the new 5man and resulted a very bugged and stupid encoutner, which annoys alot of ppl. We can hope that they've learned from this mistake, which probably was generated by the rush of releasing 3.2…

  • "mounted combat" refers not to the vehicle system in general but to the argent tournament jousting specifically.

    I agree that there are good vehicle fights (malygos is not one of them though) but when Blizzard referred to mounted combat they meant jousting. And that, as you said yourself, is terrible 😉

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