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	<title>Comments on: When Casuals go 2D</title>
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	<link>http://procrastinationamplification.com/when-casuals-go-2d/</link>
	<description>Punditry on MMOs and games in general.</description>
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		<title>By: scrusi</title>
		<link>http://procrastinationamplification.com/when-casuals-go-2d/comment-page-1/#comment-50</link>
		<dc:creator>scrusi</dc:creator>
		<pubDate>Wed, 07 Oct 2009 16:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://scrusi.de/pa/wordpress/?p=38#comment-50</guid>
		<description>I haven&#039;t touched skill because skill has - in my opinion - nothing to do with being casual or hardcore. You can be the best player in the world and still play very casually. This is about playstyle, not about how well you play. &lt;br /&gt;&lt;br /&gt;There are zillions of other differences between players, I am not trying to create full player profiles here. All I&#039;m trying to adress is the ambigous use of the words casual and hardcore. &lt;br /&gt;&lt;br /&gt;Recent blog:=- &lt;a href=&quot;http://procrastinationamplification.blogspot.com/2009/10/when-casuals-go-2d.html&quot; rel=&quot;nofollow&quot;&gt; When Casuals go 2D&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I haven&#39;t touched skill because skill has &#8211; in my opinion &#8211; nothing to do with being casual or hardcore. You can be the best player in the world and still play very casually. This is about playstyle, not about how well you play. </p>
<p>There are zillions of other differences between players, I am not trying to create full player profiles here. All I&#39;m trying to adress is the ambigous use of the words casual and hardcore. </p>
<p>Recent blog:=- <a href="http://procrastinationamplification.blogspot.com/2009/10/when-casuals-go-2d.html" rel="nofollow"> When Casuals go 2D</a></p>
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		<title>By: scrusi</title>
		<link>http://procrastinationamplification.com/when-casuals-go-2d/comment-page-1/#comment-49</link>
		<dc:creator>scrusi</dc:creator>
		<pubDate>Wed, 07 Oct 2009 15:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://scrusi.de/pa/wordpress/?p=38#comment-49</guid>
		<description>It is amazing how you can write such an article without touching the skill topic... What made your previous guild great at the best times was the skill density in the ranks of motivated members with limited time... usually high skilled people want to get far and are willing to put in a lot of time and don&#039;t want casual gaming times though.&lt;br /&gt;What about all the people that you just placed in the ensidia corner that still click spells and have the reflexes of a cow(or another animal that is slow as I don&#039;t actually know how slow a cow is... it seems slow though)?&lt;br /&gt;&lt;br /&gt;Thats what distinguishes ensidia and a gladiator or blizzcon winner from the rest... heck even the ah trader makes money if hes good and clever and not because her tries so hard. a bit of effort is a necessity but the skill is where so many wow players fail and why they despite all their hard effort still don&#039;t get very far. Oh well they do nowadays ofc.&lt;br /&gt;&lt;br /&gt;But then what do you expect from a game that is made for the masses and assumes average skill lvl to balance around. if you have something like a gaussian distribution of skill amongst players it shouldn&#039;t be so hard to gather the top and there is your ensidia that blizes through content which was never balanced for them in the first place...&lt;br /&gt;&lt;br /&gt;Sorry if this sounds a bit cranky but I really do not like the tendency in wow that rewards effort instead of skill... The limited tries in the coliseum are a great idea though... only cut them in half and in fourth for the normal modes.</description>
		<content:encoded><![CDATA[<p>It is amazing how you can write such an article without touching the skill topic&#8230; What made your previous guild great at the best times was the skill density in the ranks of motivated members with limited time&#8230; usually high skilled people want to get far and are willing to put in a lot of time and don&#39;t want casual gaming times though.<br />What about all the people that you just placed in the ensidia corner that still click spells and have the reflexes of a cow(or another animal that is slow as I don&#39;t actually know how slow a cow is&#8230; it seems slow though)?</p>
<p>Thats what distinguishes ensidia and a gladiator or blizzcon winner from the rest&#8230; heck even the ah trader makes money if hes good and clever and not because her tries so hard. a bit of effort is a necessity but the skill is where so many wow players fail and why they despite all their hard effort still don&#39;t get very far. Oh well they do nowadays ofc.</p>
<p>But then what do you expect from a game that is made for the masses and assumes average skill lvl to balance around. if you have something like a gaussian distribution of skill amongst players it shouldn&#39;t be so hard to gather the top and there is your ensidia that blizes through content which was never balanced for them in the first place&#8230;</p>
<p>Sorry if this sounds a bit cranky but I really do not like the tendency in wow that rewards effort instead of skill&#8230; The limited tries in the coliseum are a great idea though&#8230; only cut them in half and in fourth for the normal modes.</p>
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