Archive for May, 2011

Quote of the Day

“Our goal is to make our fans and customers happy and to reward them for buying our game and DRM schemes does not support our philosophy as they might create obstacles for users of legally bought copies. Our approach to countering piracy is to incorporate superior value in the legal version. This means it has […]

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You Just don’t Get it GameStop, do You?

For once I’m not talking about used game sales when talking about GameStop, but about their digital distribution shop. You see, they offer you the tremendous opportunity to purchase a download insurance [reddit] with your game – allowing you to download it again if you lose your copy within 18 months of the purchase. Gee […]

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Nickel-and-Diming

Everyone and their little sisters are advertising to “just pay what you actually use” these days. Whether we are talking about cell phone plans, plane trips, or MMORPGs – micropayments are more and more the way to go. There’s another debate on the topic of free-to-play games around the blogosphere these days, spearheaded by the […]

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Quote of the Day

Yeah, I’m blatantly stealing this concept from Syp. Sue me. (Please don’t.) “I’m not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments.” – Mike Laidlaw, Lead Designer Dragon Age Series, Bioware

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That’s not Really Persistence You are Talking About

In his latest post, Keen talks about persistence and the lack thereof in games like Age of Empires Online and Global Agenda. In the comments he goes on to make the distinction that games like World of Warcraft do have persistence where those mentioned above do not. I’m afraid I have to disagree. Using his […]

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Are Story and Exploration Really Mutually Exclusive?

I have a hard time coming up with proper ways to include exploration in modern games, especially MMOs. It just seems incredibly difficult to allow so many players to explore a (necessarily) limited world – you simply can’t boldly go where no man has gone before because there usually is no such place. That said, […]

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You Can Leave Your Cap On

Sven over at Fail PUG and Tobold (inspired by Sven) introduce the idea of removing the caps on the maximum number of players allowed into raid encounters. Nefarian is too hard for your group to manage? Just bring some additional randoms in and flatten that bad boy. As an achiever as well as a player […]

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Terraria

Normally I wait until I have played through a game and then give you guys a ten good things / ten bad things post pair. You know the drill. Terraria is different, though, in multiple ways. For one, I don’t think the game can actually be finished. For another, my good/bad format wouldn’t really cut […]

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Bioware Slightly More Optimistic Than I Am

I haven’t hidden my doubts about Bioware’s upcoming Star Wars: The Old Republic. The gameplay video I linked to on Tuesday (and which has since been removed) looks rather boring and run-off-the-mill to me. In a pretty detailed interview over at Gamasutra, Bioware founders Ray Muzyka and Greg Zeschuk show a somewhat more optimistic attitude: [ToR] […]

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Calling for an E-Sports Bar

It’s been more than a year since I first got access to the Starcraft II beta and I have pretty much stopped playing long ago. What hasn’t stopped is my interest in watching televised matches. While I can’t really afford the time needed to watch each and every game in every major league, I still […]

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