Archive for the ‘Game Design’ Category

Not the Portal 2 Post I’ve been Meaning to Write

Y’all know the drill. I get a game, I play through it, I post two articles about it – one each detailing good and bad sides of the game. I meant to do that for Portal 2 ever since I pre-ordered it. The thing is, I still haven’t finished the game and don’t feel at […]

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Do we Need more Video Game Research?

Reading this interview with Peter Molyneux over at Gamasutra got me thinking. Do we need public research on game design? Oftentimes products, including software, are not created in the depths of some secret company laboratory. Instead, the underlying principles are developed in research facilities with little or no commercial application in mind. The gyroscope in […]

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Would You Play a PvP Only Game?

Today’s post is really just about me asking you a question: How important is single player content to you? You see, I’ve had an idea for a game in my head for a while that might actually be feasible to independently produce in my free time. The catch being that I would not trust myself […]

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F2P and I still can’t Play Casually

One often praised advantage of so-called free-to-play games is that you get to play sporadically without having to worry about wasting a subscription when you are not playing. Does this actually work for people in MMOs though? Ever since LotRO went F2P I plan to drop in and finally experience all those praise-worthy parts of […]

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Take the Story, I don’t Want It

There’s a ton of content in MMORPGs that is simply not for me. Holiday events? Meh. PvP? Pff. Minipets? Yeah, right.  Achievements? Are you kidding me? No. All of that I’m fine with because I simply get to ignore those parts and focus on what I care about (i.e. group content.) I always found it […]

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Games You Can Think About

I really miss playing games that I can think about and invest time in. Sure, being immersed and entertained is a great thing, but somehow games these days don’t capture me like they used to. I remember coming up with new strategies for Colonization on the beach, spending large amounts of time reading through Magic […]

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Re: Teamwork

Whatever would I do without Tobold? He just keeps on delivering material for me to disagree with. Today, he posted about teamwork and how it doesn’t matter in World of Warcraft as opposed to World of Tanks. He claims that if everyone in a WoW raid performs perfectly individually, the fight will be won while […]

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Quote of the Day

“It’s time for game developers to get out of their own way. To refuse to be boxed in by fear or creatively diminished by rigid, outdated schools of thought. We need to reclaim our genius, expand our visions, and get back to doing what we do best: Evolving our products and ourselves and taking the […]

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WoW Raiding Really Is Accessible

So Tesh says “only some can do it” in regards to raiding and Keen claims that World of Warcraft raids “are deceptively not accessible to the population since something like 5% ever even finish one”. Let’s look at some numbers here, shall we?

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Getting Back Into Games

Yesterday I moved my Lord of the Rings Online account from the old (and now defunct) Codemasters servers over to those owned by Turbine. I haven’t played LotRO in ages (where “ages” amounts to about a year), but the whole fuss about the character moves made me update my game client and log in once […]

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