Posts Tagged ‘Chris Crawford’

The Illusion of Choice

It’s no secret among people interested in game design that pretty much impossible to create a fully interactive, complete, and extensive narration tree. Ideally, every decision a player takes in a game would influence the rest of the game and the decisions following it. In reality though, such a tree quickly becomes completely impossible to […]

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Stories In Games – Where Should They Come From?

Storytelling in games has always been a difficult beast to tackle. Oftentimes the story simply feels grafted onto the gameplay or vice versa instead of both being a homogeneous entity. In the wait for Bioware’s new MMO The Old Republic, discussions seem to flare up from time to time on the topic of making story an integral […]

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Interactive MMORPG Combat

Tobold just posted on how the game of poker can be used to design a new, more interactive combat system for MMORPGs. When I first saw the title, I assumed that he refers to elements like bluffing and player interaction in general. Apparently I was wrong, he actually talks mostly about the randomness that a […]

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