Posts Tagged ‘Combat’

Quickie: Dear Bioware, Please Let This Not Be It

There’s an interview with a developer of Bioware’s upcoming MMORPG The Old Republic over at G4, with a live group combat demonstration in part 2. To be quite frank, it looks awful. The healer is simply hitting the game’s equivalent of “Greater Heal” every few seconds while the tank seems to mostly sit still, shooting […]

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TOR: Bad Publicity

GameTrailers.com has a new developer diary type video on the combat in Bioware’s upcoming MMO Star Wars: The Old Republic. I said the other day that developers should only fear bad publicity from giving customers access to early versions of their games when those games are actually bad but I feel that publishing this video […]

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10 Good Things About Mass Effect 2

Among my most viewed posts on the blog are the two that you could call my Torchlight review, so I’ll adopt the same format for my Mass Effect 2 one. Instead of lengthy walls of text and a numerical verdict that I could never fully justify, you’ll get two posts: Today I’ll talk about ten […]

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Mass Effect 2 Impressions – No Spoilers

I finally got Mass Effect 2 on Monday, which had quite the averse effect on my Star Trek Online gaming time. (Read: I haven’t touched STO since.) I know quite a few of you don’t even have the game yet, or haven’t had time to play it, so I won’t post any story spoilers yet. […]

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Interactive MMORPG Combat

Tobold just posted on how the game of poker can be used to design a new, more interactive combat system for MMORPGs. When I first saw the title, I assumed that he refers to elements like bluffing and player interaction in general. Apparently I was wrong, he actually talks mostly about the randomness that a […]

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Star Trek Online Beta Impressions – Combat

A constant topic in the gaming media seems to be that of reviewers not actually playing a game enough before writing a review. What’s even worse is reviewing betas and putting that out there as a full review. That’s why any review you see out there for Star Trek Online must be taken with a chunk of […]

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