Posts Tagged ‘Mechanics’

On Cooldowns

If you’ve played any modern DIKU-style MMO (like World of Warcraft or Rift) you’ll probably have come across the concept of cooldowns. Some abilities will be rather powerful but only available to your character once in a defined timeframe. A Paladin in WoW can use her Lay on Hands spell every 20 minutes and a […]

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Dissecting Awful MMO Mechanics – Part 3

Welcome back to the third post of me hijacking Keen’s series on “Old MMO Mechanics I Love and You Probably Hate” where I tell you that I do, In fact, hate those mechanics but where I also see whether there’s anything salvageable in them. Unlike , most of today’s mechanics really are awful!

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Dissecting Awful MMO Mechanics – Part 2

This is part two of my three part series dealing with awful MMO mechanics. If you missed the first part, . Today I’ll talk about the mechanics mentioned by Keen in the second part of his own series in which he views them in a very positive light. Today’s mechanics actually aren’t as awful as […]

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Dissecting Awful MMO Mechanics – Part 1

Keen over at Keen & Graev recently wrote a series of posts called “Old MMO Mechanics I Love and You Probably Hate” in which he is right about pretty much one thing – that I find those mechanics to be terrible game design. Spawn camping, trains to zone, and being lost at sea for hours […]

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