Posts Tagged ‘Sandbox’

I had no Idea

Minecraft is an odd game.  Everyone speaks about it (or used to), it is not in one of the genres I generally dislike (i.e. FPS), it is cheap and yet I’ve never played it. If I was sensible I would just buckle down and take a look, if only to broaden my horizon. It seems […]

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Normally I wait until I have played through a game and then give you guys a ten good things / ten bad things post pair. You know the drill. Terraria is different, though, in multiple ways. For one, I don’t think the game can actually be finished. For another, my good/bad format wouldn’t really cut […]

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When Everybody Is a Hero…

Here’s a little quote for those of you that don’t read Tish, Tosh, Tesh as religiously as they should: “I believe that MMOs should be about the player’s story in a vital virtual world that’s indifferent to them.” – Tesh Traditionally, computer games make the player into an all-powerful hero that saves the princess, the world, […]

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False Expectations

Remember the good old text adventures (and early point-and-click adventures) where you had a set of verbs that you could use to combine various objects? “Use rope on cannon” would make for a makeshift fuse while “use rubber chicken on cable” created an interesting method of transportation. If you remember these, you probably also remember […]

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Magic Compass Revisited

Spinks had a post up a while ago about in-game magic compasses, tools that guide players to areas and tasks that suit their character’s power. These days, compasses come in all shapes and forms. They can appear as quests that guide you into new regions that fit your level, map markers that guide you to […]

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