Posts Tagged ‘Servers’

Patch Tidbits

Patch 3.3 is upon us, or so they claim. I still haven’t finished downloading yet and I would bet that the servers over here aren’t even up. Reports indicate that the launch of Icecrown Citadel was riddled with lag and other server issues – as always when we get a new content patch. With the […]

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Servers, What’s the Point (Part 3)

On Wednesday  the splitting of MMORPGs into various servers (“sharding”) and why it is done. In  – which nobody read, incidentally, go do it now – I pointed out reasons against sharding. Now, creating a single-server world for millions of people isn’t easy. Not only do people have different interests, as pointed out in part […]

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Servers, What’s the Point? – Part 2

In  I talked about the server structure in MMORPGs, why it exists and why it isn’t necessarily necessary anymore. Today, we’ll have a look at the question of why it would be good to get rid of isolated servers.

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Servers, What’s the Point? – Part 1

We have had cross-server battlegrounds and arenas in World of Warcraft for a long time, now we’re getting cross-server pick-up-groups for dungeons and raids. Games like Aion (and Tabula Rasa and I’m sure others) show us that you can subdivide the population of a region into different channels to make it less crowded while still […]

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