Posts Tagged ‘Starcraft’

How Far Does Intellectual Property Go?

I don’t know about you, but copyright law is really starting to make me sick. I completely agree with the notion that an individual’s or even a company’s creations must be protected from blatant copying or we will end up seeing the iPed everywhere. But at what point does reasonable protection of intellectual property stop […]

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Don’t Fix Everything

Game developers these days seem to have an urge to fix their game every time that players find a creative way to perform better than they should. Players are collecting a large amount of monsters and then kill them with area of effect spells? Clearly we need to put a cap on the amount of […]

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Quickie: Blogroll & 8 Bit Starcraft

It’s about time that I added another blogger to my blogroll – the amazing Tesh. His blog over at Tish Tosh Tesh has so many interesting posts on the topic of game design that you’ll have stuff to read for quite a while. Also, he actually works in the industry (albeit as an artist) so […]

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Flashback: Starcraft

I’m still not in the Starcraft II beta, so to satisfy my need I installed the original Starcraft again and played through the three classic campaigns on the weekend. The game is still fantastic. In fact, I have spent more time playing the old Starcraft again than I spent in total on Dawn of War […]

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