Posts Tagged ‘User Interface’

Skyrim Impressions

I got to play a little bit of Skyrim this weekend. Not as much as I’d have liked, but enough to get a first impression. Reviewers all over the internet are either hyping the game to no end, condemning it as a shoddy console port, or both. I’m certainly not far enough into the game […]

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Quote of the Day

“It’s easy to imagine that a system like this [the one in Skyrim] in Oblivion or Fallout could have shaved hours off the average player’s actual game-time. As it is, it saves valuable seconds in my hands-on, and seconds are my currency today, so thank you to whomever at Bethesda designed the inventory.” – Tom Bramwell, Eurogamer

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Angry Birds Cognitive Teardown

Here’s something I’ve picked up via Kotaku, an interesting post on the user experience of Angry Birds. I don’t agree with the author on everything, find a few points rather irrelevant, and certainly wouldn’t call the piece scientific (as Kotaku does) but it does make for an interesting read. Have a look at the piece […]

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Button Real Estate

Today is the last day before Blizzcon so I will likely have to post about Worgens and Goblins and Naga – Oh My! But today is not that day. I recently stumbled upon this post by Hafengrim over at NoStockUI that deals with using keybindings to save screen real estate. While not bad, I find […]

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